Love the topic of looking at parts of life as a game. Looking forward to reading more from you on that topic. Incidentally, I’m currently reading “Games people play”, which is quite interesting, but slightly unrelated.
I’ve also had some thoughts over the years on a similar topic:
True to self, which questions whether we really know what game we are playing - perhaps even Elon doesn’t know on a conscious level what game he is playing True to self
Most recently, I started a series “How to be a game changer” - yes, very much on the topic of games and opting out. Ten posts so far, starting with this one: How to be a Game Changer: Intro
For some reason the scrub article has really haunted a lot of people. I continue to ask myself if I’m a scrub, but I realise this is just a fancier way of asking if I’m lying to myself.
Can you say a bit about this? I don’t want to pry into individual specifics, but the word ‘haunted’ has me curious … maybe in a private thread if that helps?
Oh, sure — I don’t mind articulating the general form of the ‘hauntedness’. I’ve talked to a handful of people who read the piece and they could all dredge up stories of scrub-like behaviour from their past. Some of it is fairly surprising, too, like outwardly it looks like they’ve had some success, but internally they thought they could have done even better if they hadn’t placed some arbitrary constraint on themselves.
I think having a label for a concept makes that concept more legible, hence the hauntedness.
Glib as that may come off, I mean it sincerely. And I mean the elevator scene to be worthy of consideration, not just a cool moment.
To recap: Neo and Trinity are trying to save Morpheus from the Matrix. Neo understands that to play by the rules of the Matrix here is to commit suicide. So he can’t play by the rules. He can’t just ignore them, either, else they won’t be able to free Morpheus. The agents have to be dealt with.
So: Neo must operate with awareness of the game, without playing it. “There is no spoon” here is Neo pushing himself to act in the face of uncertainty; he’s not sure of himself. He might die; his senses still tell him the game is real. But he must act, because his care for his friend matters more than what the game might do to him.
Understanding the games people play without playing them oneself is difficult. There’s no leaderboard for that. One will look like a scrub to others in the context of the games they are playing.
That’s tough if one’s aim is to play other people’s games, and win. But if you win other people’s games, is the success they will tell you you’ve achieved going to matter to you?
Maybe? But I doubt it. Winning other people’s games has never felt like success to me. Those moments of congratulations instead remind me that I’ve forgotten myself.
There’s a danger in overgeneralizing here. Martine Rothblatt is an amazing person because her businesses have defined their own games, so to speak. There’s really no way that strategies and tactics developed at Sirius XM could have been recognized as useful for later projects. Games have a limited scope, they are not “life” in the broad sense?
A big fan of both articles (sent the first one to friends when it appeared) but… I’m also thinking: every metaphor has its limits.