Late last year I wrote an essay titled Are You Playing to Play, or Playing to Win? which seems to have haunted a great many people. I got a fair amount of reader feedback in the weeks after the piece, and I thought one argument in particular was worth examining in further detail.
Love the topic of looking at parts of life as a game. Looking forward to reading more from you on that topic. Incidentally, Iām currently reading āGames people playā, which is quite interesting, but slightly unrelated.
Iāve also had some thoughts over the years on a similar topic:
True to self, which questions whether we really know what game we are playing - perhaps even Elon doesnāt know on a conscious level what game he is playing True to self
Most recently, I started a series āHow to be a game changerā - yes, very much on the topic of games and opting out. Ten posts so far, starting with this one: How to be a Game Changer: Intro
I see a reference to TLCās Scrub and raise you a remix:
And of course, I have to link to The Other Guys
For some reason the scrub article has really haunted a lot of people. I continue to ask myself if Iām a scrub, but I realise this is just a fancier way of asking if Iām lying to myself.
Can you say a bit about this? I donāt want to pry into individual specifics, but the word āhauntedā has me curious ā¦ maybe in a private thread if that helps?
Oh, sure ā I donāt mind articulating the general form of the āhauntednessā. Iāve talked to a handful of people who read the piece and they could all dredge up stories of scrub-like behaviour from their past. Some of it is fairly surprising, too, like outwardly it looks like theyāve had some success, but internally they thought they could have done even better if they hadnāt placed some arbitrary constraint on themselves.
I think having a label for a concept makes that concept more legible, hence the hauntedness.
Glib as that may come off, I mean it sincerely. And I mean the elevator scene to be worthy of consideration, not just a cool moment.
To recap: Neo and Trinity are trying to save Morpheus from the Matrix. Neo understands that to play by the rules of the Matrix here is to commit suicide. So he canāt play by the rules. He canāt just ignore them, either, else they wonāt be able to free Morpheus. The agents have to be dealt with.
So: Neo must operate with awareness of the game, without playing it. āThere is no spoonā here is Neo pushing himself to act in the face of uncertainty; heās not sure of himself. He might die; his senses still tell him the game is real. But he must act, because his care for his friend matters more than what the game might do to him.
Understanding the games people play without playing them oneself is difficult. Thereās no leaderboard for that. One will look like a scrub to others in the context of the games they are playing.
Thatās tough if oneās aim is to play other peopleās games, and win. But if you win other peopleās games, is the success they will tell you youāve achieved going to matter to you?
Maybe? But I doubt it. Winning other peopleās games has never felt like success to me. Those moments of congratulations instead remind me that Iāve forgotten myself.
Thereās a danger in overgeneralizing here. Martine Rothblatt is an amazing person because her businesses have defined their own games, so to speak. Thereās really no way that strategies and tactics developed at Sirius XM could have been recognized as useful for later projects. Games have a limited scope, they are not ālifeā in the broad sense?
A big fan of both articles (sent the first one to friends when it appeared) butā¦ Iām also thinking: every metaphor has its limits.